The
Lord of the Rings Risk: The Middle-Earth Conquest Game Rules (PDF format)
The Lord of the Rings Risk: Trilogy Edition Game Rules (PDF format)
There are several additions to The Lord of the Rings Risk:
Trilogy Edition rules.
These include:
--Put one army in each stronghold you control during the reinforcement
stage of your turn.
--After all armies are placed on the board, each player places TWO leaders
on the board.
--Each player gets 4 adventure cards at the start of the game and 1
territory card.
--Alliance Risk - for 4 players - same rules as before except its the
2 Good armies vs. the 2 Bad armies. Allies canNOT give each other territories,
fortify though each other, or share cards. The player with the highest
score on the winning team is the winner.
--Team Risk - for 4 players - same rules as before except its the 2
Good armies vs. the 2 Bad armies. Allies canNOT give each other territories,
fortify though each other, or share cards. To setup the board, the Evil
player who controls more strongholds in Mordor places last and goes
last. The person to his/her left places first and goes first. Good wins
if both Evil players are eliminated or The One Ring is thrown into Mount
Doom. Evil wins if both Good players are eliminated or The One Ring
is found by an Evil player. To find The One Ring, just before moving
the Fellowship, check to see if The One Ring is in a territory controlled
by Evil. If so, the Evil player who controls the territory rolls two
dice. If that Evil player controls the entire region, add 1 to the dice
roll. If that Evil players leader is in the territory, add 1 to the
dice roll. Leader + entire region = +2 to the dice roll. If the total
of the dice roll and any bonuses is higher than 11, The One Ring is
found and Evil instantly wins.
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